![]() ![]() ![]() These are things that could probably be implemented by experienced modders (or dare I suggest Tynan himself?) and wouldn't really break the game at all. Skilled craftsmen will be able to maintain an outfit indefinitely while some random colonist with like a 5 in crafting will probably turn your colony into a bunch of unwilling nudists by accident. Anything less than 20% quality destroys the item. Every time the tailor does a bad job (let's say anything under 50% repair quality counts as bad), the item loses some of its maximum durability, everything over 50% is just a normal repair. Maybe repairing could even be treated like doctoring is the tailor grabs some textiles (say 1 textile repairs 10% of an item's durability) and the article of clothing being repaired, goes to the workbench and spends X amount of time repairing it. The traders, seeing from the patches that the shirt is obviously heavily used, wouldn't offer to pay nearly as much for it as they would for a new shirt in pristine condition, but your pawns are still more than happy to wear something that keeps them covered up. So, instead of using 50 textiles and however many hours of manpower to make a completely new shirt, you use 5 textiles (or more, depending on how beat up the shirt is) and significantly fewer hours of manpower to make the shirt usable again. Patching a hole in your shirt doesn't make it pretty again, it makes it usable again. I have similar thoughts on why it should be possible to repair clothing. Besides, you should still be able to get rid of the mood debuff while maintaining the value debuff. You would still need to use resources and manpower to make clothes washing work. Even a manual washing board would still require a pawn to sit down and actually wash their clothes for a while when they could be doing something far more productive. r/RimWorldStreams - For all of your videos and streams needsĪ washing machine would still use energy and maybe some other resources to simulate using soap. r/RimWorldTales - /u/srgrafo's Rimworld Comic Series r/RimworldSwap - Swap saves with other players r/ShitRimworldSays - /r/nocontext posts about /r/RimWorld r/RimworldArt - Posts about Rimworld Artwork (not fanart!) r/Rimreddit - Colonists playing only on a single planet r/RimWorldPorn - High Quality Images of Rimworld Colonies No discussing pirated versions of the game. If you post a screenshot, please point out what you want people to look at in the image or explain in the comments. RimWorld Relevance/Meme & Low-Effort Content Policy. Streams and let's plays may be posted in r/RimWorldStreams Self Promotion: Guides are OK, Let's Plays are not. Tasteless shock-value posts/comments may be removed and banned at mod discretion try to at least be cheeky. NSFW comments on untagged posts will be removed. Discussion and in-game circumstance that entail infanticide/miscarriage, sexual abuse, or otherwise peak-edge must be flaired. Vanilla content on it's own (blood, hediffs, moodlets, etc) shouldn't be tagged NSFW. Tag NSFW and/or flair "Explicit" as appropriate Use the NSFW tag for nsfw discussion, in-game circumstance, and modded content. Maintain an atmosphere of respect and never personally attack anyone. See this post for specifics of discussions on minors. Reddit's Content Policy must be observed at all times. 80) and takes significantly less work (30 vs.Official subreddit for the console version! Buy RimWorld and the DLCs! 1.4 - Biotech DLC Announcement Live Help Thread Steam Workshop Q&A Threads Fan Art Fan Comics Monthly Subreddit Challenges 2020 HP Interview with Tynan DEV BLOG OFFICIAL SITE OFFICIAL WIKI STEAM PAGE RimWorld FAQ Modding FAQ Non-Official Discordįollow standard reddiquette. Tribalwear requires fewer textiles to craft (60 vs.Tribalwear has much better insulation - heat (55% vs.Tribalwear has better insulation - cold (55% vs.Tribalwear offers identical armor and coverage, except they don't cover the shoulders.In fact, the combination of a t-shirt and pants is actually worse than tribalwear. Yes there are, you can click on a button which brings up the clothings info and shows what it affects. T-shirts require fewer textiles to craft (40 vs.T-shirts offer slightly worse insulation from cold (22% vs.T-shirts have the same armor values, but don't cover the arms or neck.T-shirts are not particularly useful, given that button-down shirts are a strict upgrade with only a minor increase in cost. T-shirts can also be purchased from traders or stripped from Outlanders, Pirates and Empire pawns. A t-shirt requires 40 of any textile, and 1,600 ticks ( 26.67 secs) of work. ![]() As a complicated garment, t-shirts can only be made at tailor benches, which requires Complex Clothing to be researched in order to be constructed. ![]()
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